Character | Details | Time | Cost |
---|---|---|---|
Realistic Character | Modeling, Texture, Body Rigging, Facial Rigging, Cloth and Hair Grooming. (3ds max or Maya) (Ready to animation) | 7 days | $1500 |
Stylized Character | Modeling, Texture, Body Rigging, Facial Rigging, Cloth and Hair Grooming. | 5 days | $1000 |
Character modeling only | Character modeling, textures and cloth included. (Stylized or Realistic) (.fbx) (.max) |
3 days | $500 |
Hair Grooming | Hair Grooming : (3ds max Hair&Fur) or (3ds max Ornatrix) or (3ds max HairFarm) or (Maya XGen) |
2 Days | $500 |
A quadruped animal | Modeling, Texture, Rigging, Hair Grooming. (3ds max or Maya) (Ready to animation) | 10 Days | $2000 |
Animals (Snake) | Modeling, Texture, Rigging. (3ds max or Maya) (Ready to animation) | 15 Days | $3000 |
Location | Details | Time | Cost |
---|---|---|---|
Nature (Forest) | Ground, Anim Trees, Anim Grass, Stone, Rock, Rever... Up to 50*50 m (Modeling, Texture, Lights) | 5 days | $1000 |
Nature (Desert) |
Sand ground, Anim Trees, Anim Grass, Rock... Up to 200*200 m (Modeling, Texture, Lights) | 3 days | $750 |
Nature (Mountains) | Mountains, Anim Trees Scattering... Up to 2*2 km (Modeling, Texture, Lights) | 3 days | $750 |
Nature (Open World) | Ground, Mountains, Anim Trees, Anim Grass, Rock, Rever, Scattering... Up to 5*5 km | 10 days | $3000 |
Modern City | Ground, Streets, Buildings, Cars, Anim Low poly Characters, Up to 10*10 km | 10-20 days | $5000-10000 |
Old City | Ground, Streets, Buildings, Anim Trees, Anim Low poly Characters, Up to 5*5 km | 10-20 days | $3000-8000 |
Interior | 1 Space, Furntures, Lights, (Animation not included) | 2-6 days | $750-2000 |
Factury | Factury (Animation not included) | 5-10 days | $500-2000 |
Castle | Castle (Animation not included) | 2-7 days | $1000-5000 |
House | House (Exterior only) | 2-5 | $500-2000 |
FX | Details | Cost | Minimum |
---|---|---|---|
Liquid Simulation (Small) | Simulating liquids such as juice, chocolate, honey, and of course water within small scenes for advertisements, etc | Start from $300 per sec | minimum 5 sec |
Liquid Simulation (Huge) | Simulating fluids such as huge waves, drowning scenes, and floods (modeling is not included) | Start from $1000 per sec | minimum 5 sec |
Explusion | Scenes of explosions, such as the explosion of a house, a car, or any other object (does not include modeling and fragmentation of elements), only volumetrics and particles. | Start from $100 per sec | minimum 5 sec |
Fire (Burning Elements) | Suitable for burning scenes such as human burning, wood and house burning, car burning, etc | Start from $100 per sec | minimum 10 sec |
Fragment (Small) | Fracture small elements like glass, door, wall, bisquit etc | $200 per sec | minimum 5 sec |
Fragment (Huge) | Simulating the demolition of buildings, whether through bombing, disasters, etc. (modeling is not included) | Start from $500 per sec | minimum 10 sec |
Cars Animation | Simulating the movement of cars in a way that is close to reality, such as car movements, sports cars, sweeping movements, chases, etc. (Includes car rigging) (Does not include car modeling) | Start from $200 per sec | minimum 10 sec |
Heavy machinery | Simulating complex mechanisms such as tanks and bulldozers that contain complex mechanics and everything that falls under the title of heavy machinery (including rigging) (does not include mechanism modeling) | Start from $500 per sec | minimum 10 sec |
Cars Crash | Car collision simulation, including deformation of the car body, shattering of glass, destruction of various body parts, and destruction of tires (modeling is not included) | Start from $500 per sec | minimum 5 sec |
Animation | Details | Time | Cost |
---|---|---|---|
Character animation (body) | (Rigging not included) | 1 Day | $100/100 frame |
Character animation (Face) | (Rigging not included) | 2 Days | $200/100 frame |
Animals animation (Quadruped) | (Rigging not included) | 2 Days | $200/100 frame |
Snake animation | (Rigging not included) | 5 Days | $500/100 frame |
All prices and times above are not binding, but rather you can estimate the cost of your project.
Costs and times may vary slightly (more or less) based on the complexity and simplicity of the work required.
All working files are delivered within the final delivery process (we are not responsible for the inability to use the files)
A 20% sales tax is added to the cost if the work is inside Türkiye.
The payment method is through bank transfer, and contracts are officially documented according to the laws in Turkey.
For more information feel free to contact us :